GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
We are seeking a mid-level 3D Generalist (~60% Environment/ ~40% Materials) to join our team! You’ll create environment content end-to-end: modeling → texturing/materials → implementation in a proprietary engine. This role is hands-on and production-focused: you’ll be trusted to take a set of concepts and art direction and turn them into finished, performant, real-time environments.
90-day success looks likeWithin your first 90 days, you:
Learn a proprietary engine quickly and work effectively inside its constraints.Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.Do it with minimal supervision, asking smart questions early, and communicating progress clearly.Day-to-day responsibilitiesCreate custom environment assets and assemble environment areas (this is not primarily modular kit-building).Model and texture organic environment assets (rock walls, cliffs, tree roots, terrain-like forms) plus hard-surface props.Author high-quality materials in Substance 3D and apply them effectively in-engine.Understand shader concepts well enough to work within limits, troubleshoot issues, and collaborate with Tech Art/Engineering.Own optimization fundamentals: budgets, LODs, performance constraints, and console targets.Proactively problem-solve, communicate clearly, and contribute to a healthy team culture.Collaborate closely with the Environment Lead and Art Director; partner with Tech Art/Engineering as needed.